Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Hardcover)

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix Cover Image
By Adam Marrs (Editor), Peter Shirley (Editor), Ingo Wald (Editor)
$59.99
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About the Author


​Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA. He holds a PhD in computer science, has conducted graphics research in academia and industry, published at HPG, Eurographics, JCGT, and wrote for the GPU Zen 2 and Ray Tracing Gems books. He has shipped graphics code in AAA game titles and commercial game engines.Peter Shirley is a Distinguished Engineer in the Research group at NVIDIA. He holds a PhD in computer science and has worked in academics, startup companies, and industry. He is the author of several books including the recent Ray Tracing in One Weekend series.Ingo Wald is a Director, Ray Tracing, at NVIDIA. He holds a PhD in computer science, has a long history of ray tracing related research in both academia and industry, and is probably best known for authoring and co-authoring various papers and open-source software project related to rendering, visualization, data structures, and other topics that in one or another form usually involve ray tracing.


Product Details
ISBN: 9781484271841
ISBN-10: 148427184X
Publisher: Apress
Publication Date: August 18th, 2021
Pages: 904
Language: English